![]() ![]() I’m not sure you could fail one if you tried, and while that in and of itself isn’t unforgivable, there’s also no better reward for acing these sequences instead of simply passing them.īut where New Tales really does drop the ball is in its final episode, none of which I’ll show here for spoiler reasons. ![]() These activities are a nice diversion on paper, but they’re all laughably simple. New Tales tries to give your hands more to do by occasionally letting you wander around a scene, examining objects and opening crates for cash that you’ll never be able to spend all of on the cache of cosmetic character skins, or participate in minigames such as hacking or the Vaultlander action-figure fights. Sure, your controller is down, but they’re a fun and refreshing way to break up the large swaths of QTE’s and dialogue trees. There are no puzzles to speak of you’re mostly just watching cutscenes and performing the occasional quick-time event – though I do have to give props to the excellent music video montage-style sequences that happen in each episode. Within each episode, though, actual gameplay is almost comically minimal, which will be familiar to Telltale veterans. To New Tales’s credit, it gives you every opportunity to play it that way, with breaks between its five 1-2-hour episodes that show how your choices compare to other players, just like in Telltale’s original. That said, playing New Tales as a full, non-episodic game really highlights why the Telltale-style adventure works best episodically: it’s ideally consumed in small doses. ![]()
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